Created on 2025-12-24.00:00:00 last changed 1 month ago
I discovered while implementing P3149 + P3815 in NVIDIA's stdexec that there's a bug in [exec.simple.counting.mem], paragraph 9. The status quo says:
template<class State> bool start-join-sender(State& st) noexcept;-9- Effects: If state is
(9.1) — unused, unused-and-closed, or joined, then changes state to joined and returns `true`;
(9.2) — open or open-and-joining, then changes state to open-and-joining, registers `st` with `*this` and returns `false`;
(9.3) — closed or closed-and-joining, then changes state to closed-and-joining, registers `st` with `*this` and returns `false`.
The problem is that if either bullet 9.2 or 9.3 applies when count happens to be zero then there's nothing to guarantee that `st.complete()` is ever invoked, leading to deadlock unless another sender is associated and disassociated with the scope (because the subsequent disassociation will trigger the join-sender's completion).
One fix is to change bullet 9.1 of the Effects element such that start-join-sender changes state to joined and returns `true` if count is zero, regardless of the value of state; bullets 9.2 and 9.3 can be left alone. I might add a note that points out that, when state is unused, unused-and-closed, or joined, count must be zero. Another fix would be to delete bullet 9.1, to modify bullets 9.2 and 9.3 by adding "and count is greater than zero", and to add a trailing bullet that says "otherwise, changes state to joined and returns `true`."| History | |||
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| Date | User | Action | Args |
| 2025-12-24 00:00:00 | admin | create | |