Title
bit_cast and indeterminate values
Status
cd6
Section
22.11.3 [bit.cast]
Submitter
Richard Smith

Created on 2019-06-20.00:00:00 last changed 28 months ago

Messages

Date: 2021-05-15.00:00:00

Proposed resolution (May, 2021):

Change 22.11.3 [bit.cast] paragraph 2 as follows:

Returns: An object of type To. Implicitly creates objects nested within the result (6.7.2 [intro.object]). Each bit of the value representation of the result is equal to the corresponding bit in the object representation of from. Padding bits of the result are unspecified. For the result and each object created within it, if there is no value of the object's type corresponding to the value representation produced, the behavior is undefined. If there are multiple such values, which value is produced is unspecified. A bit in the value representation of the result is indeterminate if it does not correspond to a bit in the value representation of from or corresponds to a bit of an object that is not within its lifetime or has an indeterminate value (6.7.5 [basic.indet]). For each bit in the value representation of the result that is indeterminate, the smallest object containing that bit has an indeterminate value; the behavior is undefined unless that object is of unsigned ordinary character type or std::byte type. The result does not otherwise contain any indeterminate values.
Date: 2021-10-15.00:00:00

[Resolved by paper P1272R4, adopted at the October, 2021 plenary.]

As currently specified, bit_cast from an indeterminate value produces an unspecified value rather than an indeterminate value. That means this can't be implemented by a simple load on some implementations, and instead will require some kind of removing-the-taint-of-an-uninitialized-value operation to be performed. (A similar concern applies to reading from padding bits.)

The intent is as follows:

  • bits of the input that don't have defined values result in the corresponding bit of the output being “bad”

  • if any part of a scalar object is “bad”, that object has an indeterminate value

Some examples:

  struct A { char c; /* char padding : 8; */ short s; };
  struct B { char x[4]; };

  B one() {
    A a = {1, 2};
    return std::bit_cast<B>(a);
  }

In one(), the second byte of the object representation of a is bad. That means that the second byte of the produced B object is bad, so x[1] in the produced B object is an indeterminate value. The above function, if declared constexpr, would be usable in constant expressions so long as you don't look at one().x[1].

  A two() {
    B b;
    b.x[0] = 'a';
    b.x[2] = 1;
    b.x[3] = 2;
    return std::bit_cast<A>(b);
  }

In two() , the second byte of the object representation of b is bad. But a bit_cast to A doesn't care because it never looks at that byte. The above function returns an A with a fully-defined value. If declared constexpr, it would produce a normal, fully-initialized value.

  int three() {
    int n;
    return std::bit_cast<int>(n);
  }

In three(), the entirety of n is bad. A bit_cast from it produces an int whose value is indeterminate. And because we have an expression of non-byte-like type that produced an indeterminate value, the behavior is undefined.

  B four() {
    int n;
    return std::bit_cast<B>(n);
  }

In four(), just like three(), the entirety of n is bad, so the scalar subobjects of B are bad too. But because they're of byte-like type, that's OK: we can copy them about and produce them from prvalue expressions.

History
Date User Action Args
2022-08-19 07:54:33adminsetstatus: wp -> cd6
2022-02-15 00:00:00adminsetstatus: accepted -> wp
2022-01-06 00:00:00adminsetstatus: review -> accepted
2021-11-15 00:00:00adminsetmessages: + msg6533
2019-06-20 00:00:00admincreate